Enchantment — Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Illustrated by Bastien L. Deharme
uncommon
Murders at Karlov Manor
Rojo
Enchantment — Case